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Journey to Inner Peace at Universal Peace Sanctuary in The Sandbox ChainPlay
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3 months ago
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3 months ago
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His Eminence Shyalpa Rinpoche, a Dzogchen master, is the project leader behind the creation of the virtual and actual Universal Peace Sanctuary. His goal is to establish an environment conducive to world peace and understanding. Rinpoche aims to increase the popularity of peace over violence by advocating for harmony, collaboration, and tolerance. Players can contemplate how inner peace might lead to global peace by investigating the concepts of peace in an interactive setting at this sanctuary.
The Virtual Experience in The Sandbox
Players entering the Universal Peace Sanctuary in The Sandbox will go on a guided journey. They will explore historical conflicts, reflecting on the lessons they offer about peace. The virtual experience encourages players to think deeply about war and the importance of inner peace. Players will have a better understanding of how world peace can be attained through these reflections.
Source: X
Animoca Brands co-founder Yat Siu expressed excitement about leveraging web3 technology to create an immersive experience that fosters understanding and peace. Siu thinks that initiatives like this can lead to positive changes in the metaverse and the real world.
Loretta Chen, CEO of Smobler, emphasized how digital spaces can foster reflection and peace. She noted that while gaming is often fast-paced, the Universal Peace Sanctuary offers something different. While touring the virtual sanctuary, players can partake in activities like puzzle solving and meditation. Combining adventure, wellness, and education into one experience is the aim.
Source: X
Co-founder of The Sandbox Sebastien Borget emphasized the ways in which the Universal Peace Sanctuary promotes international cooperation. The sanctuary offers a safe haven for individuals to congregate from all over the world. Through this virtual experience, people can learn about many cultures and further the goal of fostering peace. Borget stressed that actions in virtual spaces are just as important as those in the physical world.
As construction on the physical sanctuary in Lumbini continues, the virtual version allows players to get involved in the peace mission immediately. Events and activities hosted in the metaverse give participants the chance to contribute to global efforts for peace.
The Sandbox, Smobler, and Animoca Brands are demonstrating the application of web3 technology to worthwhile initiatives. The ability of the metaverse to spur action in the real world is exemplified by the Universal Peace Sanctuary. By bringing people together in a shared space, this initiative aims to make universal peace more tangible.
About Animoca Brands
A significant participant in the web3 market is Animoca Brands. By using blockchain games and NFTs, it supports digital property rights. The business has made investments in more than 540 web3 initiatives, including well-known companies like Polygon, OpenSea, and Yuga Labs.
The Sandbox and Smobler Overview
Users can create, play, and sell their experiences on The Sandbox, a decentralized metaverse platform. It is a division of Animoca Brands and emphasizes creative freedom and user-generated content. The Sandbox allows players to own their virtual property by utilizing NFTs. The platform has grown to be a well-known hub for blockchain gaming with more than 400 partners.
Source: X
Smobler is an Animoca Brands portfolio firm and metaverse architect. It focuses on developing cutting-edge digital experiences for well-known companies like GoPro, BMW, and Airbus. Smobler has experience utilizing the metaverse to combine technology with worthwhile goals when working on cultural and educational initiatives, such as BhutanVerse for the Kingdom of Bhutan.
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