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Square Enix President’s Message Highlights Investment in Blockchain Entertainment and Web 3.0 ChainPlay
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one year ago
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one year ago
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Square Enix, the well-known Japanese video game and manga company, has released its President’s new year letter in which he focuses on the company’s focus on blockchain entertainment and Web 3.0.
Image Source: Square Enix Final Fantasy
Square Enix is known for its popular franchises such as Final Fantasy, Dragon Quest, and Kingdom Hearts. The company was founded in 1975 as Square Co., Ltd., and merged with Enix Corporation in 2003 to form Square Enix. The company is headquartered in Tokyo and has branches and subsidiaries in North America, Europe, and Asia. Square Enix has a long history of developing and publishing role-playing games, action games, and other types of games for various platforms, including console systems, mobile devices, and personal computers.
In the letter, the Square Enix President states that blockchain gained significant recognition as a field in 2022, with the establishment of the buzzword “Web 3.0” among businesspeople. However, the year also saw volatility in the cryptocurrency and non-fungible token (NFT) markets, resulting in some countries moving to regulate such businesses more strictly. In contrast, the Japanese government has taken a more supportive approach, with the cabinet approving a plan to create an environment for promoting the use of NFTs based on blockchain technology.
The President also touches on the importance of the self-sustaining, decentralized model for blockchain gaming, stating that it is the key to delivering new experiences and excitement to customers. Square Enix has multiple blockchain games under development, and is also engaged in global sourcing and investment in promising businesses.
Despite the volatility in the industry, Square Enix remains optimistic about the potential for growth and innovation in the sector through the use of Web 3.0 and blockchain technology. The company is committed to exploring the possibilities of these technologies in the entertainment industry.
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