Titans of War NFT Game
A strategic trading card game Based on historical events Powered by Immutable
What is Titans of War NFT Game?
Titans of War is a trading and collectible trading card game aspiring to be a titan among current giants such as Hearthstone, Magic the Gathering, and Legends of Runeterra and transcending them by evolving the TCG genre.
How many Titans of War NFT are there?
For the Newbie
The goal for the newbie is to play the game to its fullest extent, but as cheaply as possible in the beginning. However as time passes, they buy $TOW tokens to achieve the full experience of the game.
For the Whale
The whale's main objective is to grow their collection and improve all aspects of their account as much as possible, as fast as possible. Not only to have the option to earn more $TOW at a higher rate, but to have swag and status while doing so
How does Titans of War work?
Players start with 25 health points
You win the game by reducing the opponent’s health points to 0 or less.
You start with 4 cards in your opening hand and at the beginning of each turn, you draw a card from your deck.
Your maximum hand size is 10. Every card drawn beyond that is removed.
When your deck runs out of cards, no more cards are drawn unless the deck is refilled - After you have tried to draw 5 cards and with an empty library, you lose the game
The game is turn-based. You can only do actions on your own turn.
At the beginning of each player's turn, they gain 1 spendable resource point that increases by each new turn that player begins (starting from 0). Refresh all resource points after increasing the spendable resource points at turn start.
The board can only contain up to 7 units and up to 3 monuments. If a unit is spawned and there's no room for it (a token or otherwise), it's destroyed before it enters play and pushed to the side visually (without triggering any second wind effects). If you try to play another unit from your hand and you have a full board, you can drop it on top of a unit on the board, that unit is destroyed and leaves room for the unit that you are fielding.
When a card has a target, when you are casting it, you get an arrow which you can drag from the card onto the target. When the arrow is dropped on top of a valid target, the spell happens and the cost is spent.
IF the card is a unit and requires a target (for example the keywords Ranged) and you don’t have room for the unit on the board, drag the target arrow first to a target, then select a unit to sacrifice to leave room for your new unit. The card effect only happens after you’ve chosen which unit to sacrifice, until then you can cancel the spell by right clicking or doing an invalid action like clicking somewhere else other than the unit to sacrifice.
Combat - select a target to attack with your unit When attacking a leader with a unit If the unit deals damage to a leader, the leader loses life according to the unit’s attack. When attacking a unit with a unit, the attacked unit loses health according to attacking units attack. The attacking unit also loses health according to the attacked units Y attack.
Units cannot attack the turn they enter the board unless they have Inspired.