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Craft World Mainnet Launch Set for July 29

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Craft World Set for Ronin Mainnet Launch on July 29

On July 29, Craft World will formally launch on the Ronin mainnet. Via their channels, VOYA Games and Angry Dynomites Lab verified the information. With this, the testnet chapter comes to a conclusion and the full onchain experience begins. With this launch, Project Voyager's first season will come to an end, and the next stage of the Craft World world will begin.

The shift from testnet to mainnet will unlock new features. Players will now have access to a built-in DEX. They can trade in-game resources, gear, and crafted items directly onchain. DynoCoin, the game’s utility token, will also launch on the same day. This token will power all marketplace activity, item swaps, and player rewards. For those who joined Project Voyager, DynoCoin will be given based on leaderboard rank.

Craft World has had a strong testnet run. Creator Aditya.ron shared the stats from June 30. There were 2.7 million total accounts. Daily users reached 133,000. Monthly players hit 475,000. Onchain activity was solid, with 2.8 million trades and 145,000 daily transactions.
Spending was also high. Players spent over 30,000 RON on Voyager Chests, which was about $13,500 at the time. The game earned $61,500 on its own. That’s nearly $75,000 in less than three weeks. If this pace continues, the team could hit $1.35 million in yearly revenue.

Source: X

Meet the Team Behind Craft World

Angry Dynomites Lab created the IP. VOYA Games now runs the project. In November 2023, the team rebranded to VOYA Games as it moved into a full studio model. The IP name stayed the same. VOYA is now the main company name.
In May 2025, VOYA and Angry Dynomites Lab raised $5 million to support the Craft World launch. The raise was co-led by 1kx and Makers Fund. It included support from names like Sebastien Borget (The Sandbox), RockawayX, and Jihoz from Sky Mavis.

Craft World began as a dinosaur-themed NFT collection. NFT holders could generate in-game resources. As the market slowed in 2023, the team moved focus to development. They built Craft World from the ground up. The game had a soft launch in December 2023 on web, iOS, and Android.

Craft World is a free-to-play multiplayer resource sim. Players gather elements, craft gear, and build mega-structures called Masterpieces. It mixes idle play with team missions. Players must cooperate to progress.
The four main tokens are $FIRE, $WATER, $EARTH, and $AIR. Players collect these through production. All crafting runs on these tokens. Players can trade them on the marketplace. The game’s bright, playful art style matches the dino theme. But the in-game economy is serious. All actions tie back to the token economy. Players have full control over how the world evolves.

Source: X

Project Voyager: The Road to Mainnet

To lead into the mainnet launch, the team started Project Voyager on June 11. It’s a play-to-airdrop campaign. Players complete missions to earn crystals. These crystals level up avatars and raise leaderboard scores.
There are over 100 missions. They cover gameplay, social posts, NFT ownership, and event check-ins. Missions are daily, weekly, and seasonal. Each mission has tiers. Social tasks start simple but can go deeper. Game tasks reward crafting, collecting, and upgrading. Players track progress through a live dashboard.

Project Voyager doesn’t just focus on whales or influencers. Casual players can earn by just logging in and playing. Mid-core players can optimize gear and farming. Hardcore users can climb fast with trading and social power. Referral bonuses help players invite others. Both referrer and invitee get extra rewards. This helps grow communities and encourages guild building.

When the game goes live on Ronin, all Project Voyager progress will become real value. Players will be able to trade or cash out their tokens on the DEX. DynoCoin will drive the whole economy. More content will come over time. But from day one, the economy will be alive and fully onchain. Ronin already lists Angry Dynomites Lab as a key partner. This puts Craft World next to major games like Pixels, Axie Infinity, and Kaidro.

Final Thoughts 

Craft World’s launch on July 29 is a big step. The testnet numbers prove strong demand. The token economy and player systems are in place. With DynoCoin and the in-game DEX, the game is ready for a live economy. This is a project worth watching as it moves from a fun dino-themed game to a deep, player-driven crypto world.

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