CP GameFi Stats 2025 explores crypto gaming’s resilience amid 2025’s broad decline. While UAW shrank ~40% across categories and most activity contracted, GameFi held the top dApp spot all year with stable transactions.
Key Finding
- By the end of 2025, GameFi is the category that has the highest Dapps UAW (22,45M) amid 2025’s broad decline
- DeFi lost both users and share, with UAW down more than half and weight slipping
- opBNB Chain remained the network with the highest UAW for most of 2025.
- Gambling & High Risk is the only segment with positive gain in UAW
Transaction and Usage

- By the end of 2025, GameFi is the category that has the highest Dapps UAW (22,45M)
- GameFi remain the the highest Dapps UAW category throughout the year
- Gaming remains the largest UAW category by share, but its user base still shrank sharply over 2025 (around −40% gain)
- DeFi lost both users and share, with UAW down more than half and weight slipping
- Exchanges saw the heaviest hit in UAW (about −70%)
- Gambling & High Risk is the only segment with positive gain (~+50%), though from a tiny base, showing speculative users clustering in high‑risk protocols when the wider market cools.

- opBNB Chain remained the network with the highest UAW for most of 2025.
- Transactions in the Games category remained stable across 2025.

- Q3 is the Quarter has the highest average TVL at 4,7M
- Q4 has the lowest uaw recorded in 2025(22,45M), -19% compare to Q3

- Q3 is the Quarter has the highest average TVL at 4,6M
- NFT Trading Volume has decreased 19% YoY
Top Games By Activity
| Genre | Most played game |
| Sport | Sweat Economy |
| Metaverse | World Of Dypians |
| Play to earn | Miomi Game |
| Card Game | Dawnshard |
| RPG | Pixudi |
| Action | Bike Master Challenge |
| Other | Cute Island |

| Transactions per Category | Q4 2024 | Q1 2025 | Q2 2025 | Q3 2025 | Q4 2025 | 2025 Gain |
| DeFi | 223,88 | 226,7 | 279,9 | 271,2 | 225,23 | 0,60% |
| Exchanges | 266,19 | 255,3 | 187,1 | 216,3 | 175,5 | -34,07% |
| Games | 104,14 | 99,1 | 94,9 | 104,9 | 101,38 | -2,65% |
| Others | 72,1 | 37 | 49,4 | 46,6 | 21,48 | -70,21% |
| Collectibles | 59 | 31 | 37,4 | 32 | 28,71 | -51,70% |
| Marketplaces | 39,21 | 10 | 15,8 | 13,4 | 14,71 | -62,48% |
| Social | 20,44 | 9,6 | 7,5 | 4 | 4,91 | -75,98% |
| Gambling + High Risk | 10,5 | 11,3 | 12,3 | 18,2 | 19,93 | 89,81% |
- Exchanges dominated transactions at the start of 2025, but dropped sharply by year‑end(-34%), suggesting a big decline in trading activity or migration to other venues.
- Games held steady: Transaction activity barely changed, confirming resilient on‑chain gaming usage through the year despite wider slowdowns
- Marketplaces and Social both declined: Moderate drops in activity, showing weaker commerce and social engagement over time.
- Gambling & High Risk surged: Modest activity at start grew much larger by end, capturing speculative activity as safer categories cooled.
- Overall contraction: Nearly all categories shrank, pointing to broad network usage decline in 2025.
| Transactions per UAW | Start of 2025 | End of 2025 | Gain |
| DeFi | 9,95 | 22,08 | 121,92% |
| Exchanges | 7,82 | 20,15 | 157,82% |
| Games | 2,72 | 4,52 | 66,25% |
| Others | 3,32 | 1,74 | -47,46% |
| Collectibles | 3,91 | 1,35 | -65,47% |
| Marketplaces | 17,27 | 9,61 | -44,34% |
| Social | 3,00 | 2,42 | -19,30% |
| Gambling | 22,88 | 27,19 | 18,86% |
- High risk is the categories that has the biggest gain in term of Transactions per UAW
- DeFi saw explosive growth: Transactions per UAW more than doubled (+121%), showing much more active usage per user by end‑2025—likely bigger trade sizes or complex strategies.
- Games improved efficiency: +66% gain, meaning fewer but more transaction‑heavy users, pointing to maturing player engagement or higher‑value in‑game actions.
- Collectibles collapsed: Sharpest decline (−67%), with activity per UAW tanking, confirming NFT hype fully faded as users abandoned the space.
- Marketplaces weakened: −44% drop signals less frequent trading/commerce per wallet, possibly due to lower inventory turnover or user exodus.
- Marketplaces weakened: −44% drop signals less frequent trading/commerce per wallet, possibly due to lower inventory turnover or user exodus.
- Social dApps struggled: −34% decline suggests waning daily interactions, as social protocols failed to retain engagement per active user.
Source:
- https://dappradar.com/blog/state-of-blockchain-gaming-q3-2025
- https://dappradar.com/rankings/category/games/147?resultsPerPage=25
- https://cryptorank.io/news/feed/0c405-gamefi-investment-falls-2025-reset
- https://defillama.com/raises?sector=Gaming
- https://cryptorank.io/funding-rounds
- https://dappradar.com/rankings/protocol/base/category/games
- https://dappradar.com/rankings/chains
- https://coinmarketcap.com/view/gaming/
- https://allpeoplesjournal.com/p/gamefi-revolution-play-to-earn-and-beyond/
- https://dappradar.com/narratives/gaming/chains?range-gcht=all&sort-gcht=uawCount&order-gcht=desc&range-chart-top5-gaming-chains-vol=1y
- https://defillama.com/protocols/gaming
- https://dappradar.com/rankings
- https://dappradar.com/narratives/gaming?range-chart-gaming-activity=1y
- https://blockchaingamealliance.net/wp-content/uploads/2025/12/BGA-2025-State-of-the-Industry-Report-2025-Published.pdf
- https://triolith.com/web3-game-compliance/





