CP GameFi Stats 2025 explores crypto gaming’s resilience amid 2025’s broad decline. While UAW shrank ~40% across categories and most activity contracted, GameFi held the top dApp spot all year with stable transactions.

Key Finding

  • By the end of 2025,  GameFi is the category that has the highest Dapps UAW (22,45M) amid 2025’s broad decline
  • DeFi lost both users and share, with UAW down more than half and weight slipping
  • opBNB Chain remained the network with the highest UAW for most of 2025.
  • Gambling & High Risk is the only segment with positive gain in UAW

Transaction and Usage

  • By the end of 2025,  GameFi is the category that has the highest Dapps UAW (22,45M)
  • GameFi remain the the highest Dapps UAW category throughout the year
  • Gaming remains the largest UAW category by share, but its user base still shrank sharply over 2025 (around −40% gain)
  • DeFi lost both users and share, with UAW down more than half and weight slipping
  • Exchanges saw the heaviest hit in UAW (about −70%)
  • Gambling & High Risk is the only segment with positive gain (~+50%), though from a tiny base, showing speculative users clustering in high‑risk protocols when the wider market cools.

  • opBNB Chain remained the network with the highest UAW for most of 2025.
  • Transactions in the Games category remained stable across 2025.

  • Q3 is the Quarter has the highest average TVL at 4,7M 
  • Q4 has the lowest uaw recorded in 2025(22,45M), -19% compare to Q3

  • Q3 is the Quarter has the highest average TVL at 4,6M 
  • NFT Trading Volume has decreased 19% YoY

Top Games By Activity 

GenreMost played game
SportSweat Economy
MetaverseWorld Of Dypians
Play to earnMiomi Game
Card GameDawnshard
RPGPixudi
ActionBike Master Challenge
OtherCute Island

 

Transactions per CategoryQ4 2024Q1 2025Q2 2025Q3 2025Q4 20252025 Gain
DeFi223,88226,7279,9271,2225,230,60%
Exchanges266,19255,3187,1216,3175,5-34,07%
Games104,1499,194,9104,9101,38-2,65%
Others72,13749,446,621,48-70,21%
Collectibles593137,43228,71-51,70%
Marketplaces39,211015,813,414,71-62,48%
Social20,449,67,544,91-75,98%
Gambling + High Risk10,511,312,318,219,9389,81%
      • Exchanges dominated transactions at the start of 2025, but dropped sharply by year‑end(-34%), suggesting a big decline in trading activity or migration to other venues.
      • Games held steady: Transaction activity barely changed, confirming resilient on‑chain gaming usage through the year despite wider slowdowns
      • Marketplaces and Social both declined: Moderate drops in activity, showing weaker commerce and social engagement over time.
      • Gambling & High Risk surged: Modest activity at start grew much larger by end, capturing speculative activity as safer categories cooled.
      • Overall contraction: Nearly all categories shrank, pointing to broad network usage decline in 2025.

 

Transactions per UAWStart of 2025End of 2025Gain
DeFi9,9522,08121,92%
Exchanges7,8220,15157,82%
Games2,724,5266,25%
Others3,321,74-47,46%
Collectibles3,911,35-65,47%
Marketplaces17,279,61-44,34%
Social3,002,42-19,30%
Gambling22,8827,1918,86%
      • High risk is the categories that has the biggest gain in term of Transactions per UAW
      • DeFi saw explosive growth: Transactions per UAW more than doubled (+121%), showing much more active usage per user by end‑2025—likely bigger trade sizes or complex strategies.
      • Games improved efficiency: +66% gain, meaning fewer but more transaction‑heavy users, pointing to maturing player engagement or higher‑value in‑game actions.
      • Collectibles collapsed: Sharpest decline (−67%), with activity per UAW tanking, confirming NFT hype fully faded as users abandoned the space.
      • Marketplaces weakened: −44% drop signals less frequent trading/commerce per wallet, possibly due to lower inventory turnover or user exodus.
      • Marketplaces weakened: −44% drop signals less frequent trading/commerce per wallet, possibly due to lower inventory turnover or user exodus.
      • Social dApps struggled: −34% decline suggests waning daily interactions, as social protocols failed to retain engagement per active user.

 

 

Source: 

      • https://dappradar.com/blog/state-of-blockchain-gaming-q3-2025
      • https://dappradar.com/rankings/category/games/147?resultsPerPage=25
      • https://cryptorank.io/news/feed/0c405-gamefi-investment-falls-2025-reset
      • https://defillama.com/raises?sector=Gaming
      • https://cryptorank.io/funding-rounds
      • https://dappradar.com/rankings/protocol/base/category/games
      • https://dappradar.com/rankings/chains
      • https://coinmarketcap.com/view/gaming/
      • https://allpeoplesjournal.com/p/gamefi-revolution-play-to-earn-and-beyond/
      • https://dappradar.com/narratives/gaming/chains?range-gcht=all&sort-gcht=uawCount&order-gcht=desc&range-chart-top5-gaming-chains-vol=1y
      • https://defillama.com/protocols/gaming
      • https://dappradar.com/rankings
      • https://dappradar.com/narratives/gaming?range-chart-gaming-activity=1y
      • https://blockchaingamealliance.net/wp-content/uploads/2025/12/BGA-2025-State-of-the-Industry-Report-2025-Published.pdf
      • https://triolith.com/web3-game-compliance/