Fusionist Soft Launch Starts a Permanent Phase

Fusionist begins its long-awaited soft launch on December 11 at 8:00 UTC. This moment marks a major shift for the game. Progress will finally lock in. Mechs you build will stay. Cores you collect will remain. Ranks and resources will carry forward. The team confirmed there will be no more wipes.

This change moves Fusionist into a persistent live phase. Every action from this point has long-term value. Players can now plan without fear of resets. Time spent in the game starts to matter in a lasting way.

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Two Games Open on the Same Day

Both Game1: Colonize and Game2: Conquer open at launch. Game1 runs in the browser. Access requires a Planet NFT. Game2 runs through Steam or the Fusionist launcher. Players can move between the two without friction.

Colonize focuses on building and production. Conquer focuses on battles and tactics. Both rely on the same resources and assets. This structure creates one shared experience across different play styles.

Fusionist ties its two games into one economy. What happens in Colonize affects Conquer directly. In Colonize, players manage planets. Resource mining plays a central role. Titanium and helium form the base of production. Power plants and factories improve output.

These resources support Mech creation. Mechs built in Colonize move straight into Conquer. Strong production leads to stronger battle performance. Weak planning shows its limits in combat. This loop rewards careful long-term thinking.

Tactical Combat in Game2: Conquer

Conquer centers on turn-based combat. Each player forms a squad of five Mechs. Classes define roles. These include Striker, Keystone, Buster, Bullseye, and Apostle. Team composition matters from the start.

Mechs carry elemental traits. Frozen, Electric, and Burn change combat flow. Certain combinations trigger special effects. Positioning plays a major role. One move can shift the battle outcome.

PvP seasons last two weeks. Wins grant stars. Rankings reset after each season. Rewards follow leaderboard results. PvE follows a different structure. There are eleven military ranks. Missions grow harder at each level. Mechs lose durability during combat. Repairs become part of the strategy loop.

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Findex Launches With Live Trading

Findex opens on the same day as the games. This platform acts as Fusionist’s onchain trading layer. Game data feeds directly into market behavior. Players trade faction coins linked to in-game activity.

Each player joins one faction. Order, Chaos, or Void define alignment. Faction performance affects coin value. PvP wins and player participation influence price movement.

To trade, players convert ACE into FAME at a fixed rate. One ACE equals ten FAME. FAME supports trading, staking, and liquidity. Long and short positions are available. Liquidity provision adds another strategy layer.

During the Wipe Test phase, players can convert FAME back into ACE. Redemption caps at the original deposit. Advanced tools are available through the Findex Wallet. Whitelisted users get access to limit orders, stop-loss, and take-profit features.

Fusionist uses two main NFT types. Alpha Prestige NFTs are limited to 500. Ownership remains rare. These NFTs unlock exclusive features. Daily rewards come through staking.

Planet NFTs are required for Colonize. Each NFT represents a planet. Resource types differ by planet. Ownership allows mining, refining, and production. This becomes the starting point for Mech creation.

Planet NFTs currently list on Tesseract from around 30.6 ACE. This price reflects entry into the full production system.

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Trading Post and NFT Staking Go Live

The Trading Post opens alongside the launch. Players can trade Mechs, materials, and other assets through onchain transactions. This system supports the full gameplay loop.

NFT staking also becomes available. Alpha Prestige NFTs generate daily rewards. Mech staking opens with limited withdrawal options. Full withdrawals will roll out in stages after launch.

Fusionist has run Daily Missions through its Discord. These missions introduce features and systems. They also reward early engagement.

Recent missions included UI upgrades, launch planning discussions, and Findex role selection. Each task prepares players for the live phase.

About Fusionist 

Fusionist takes place in a distant future. Earth no longer supports life. Human consciousness moves into digital form. These digital minds explore space to restore humanity.

The game includes three modules. Colonize handles simulation. Conquer handles combat. Unite remains in development. For now, Colonize and Conquer define the core experience.

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